how to get more channels ae2. Dense, P2P and Quantum Ring all support 32 channels. how to get more channels ae2

 
 Dense, P2P and Quantum Ring all support 32 channelshow to get more channels ae2  Today we are looking at Applied Energistics 2 an

depends on your channel usuage. level 1 VT-14 · 3y Request Based Autocrafting (in mass). Yes, jus to go the . cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. BTW: I prefer AE2 for all of this. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". #4. This alpha version introduces new options to change how AE2 channels behave in your world. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. The command is /ae2 channelmode <mode> to. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. . You can't do much in AE without them. Channel Management. Crafting CPU. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. so you can go Energy Acceptor (1 channel) -> Main network cable->quartz cable->transport cable. 5 Some examples of sub-networks and their use . So, I can have 7 drives and an interface connected to a storage bus, then those 7 drives only use 1 channel on my main network, like in the picture. Everything else, including most blocks from AE2, transfer only 8 channels. ago. 188 ME Controller blocks. For some reason when multiple channels are in use in an AE system, the entire area to which your system is housed lags uncontrollably to the point it took me 10 minuets to get through a door. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. It does not connect to other cables or bus through the redstone output side. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. Might have to use mystical agriculture, or just use a storage scanner until I can get to the mining dimension. Personally, I go with efficiency, i. Server address is sb. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. For a start, a simple 1k Crafting Storage should be enough. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. The maximum size of the connected block ix 7x7x7 (343 blocks). Make a pump and go to the nether and use ender tanks to get the lava back to your base, then use the lava with magmatic dynamos. RefinedStorage users I guess you fall into the channels off category. Even without the perfect ME controller layout, it's pretty easy to get lots of channels. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. A Quick Guide to AE2. json" in the folder "config/ae2". Then you can get as low tech as a hopper with a chest on it feeding into the system. First 5 Minutes covers general information. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). But when I add another level of 4 interfaces it still says 8 of 32 channels used. Second is to simply fill a tank and use a fluid storage bus to show it to the network. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. So at each p2p point you can imagine that it is directly connected to the controller. I recommend always-crafting AE2's basic components, e. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. Can I increase the amount of channels somehow?More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Or just go into the config and set "channels" under Networkfeatures to false. The p2p connectors can have a dense cable on one side, but not on both which is unfortunate. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). This means you can output to as many points as you want, but only input at a single point per tunnel. For example if i built a 2x2 multi block of the controllers. . The mod includes a network-based storage sy. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. I have a question regarding AE2. Eevenin. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. This can be done via the ME Interface Terminal, or you can just place it there by hand. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. I want to say this is correct from my experience. If you attach a normal on a dense, you still only have 8 channels. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. Put all the patterns in the interface. What I don't understand is when I try running a dense cable for my p2p tunnels, I still hit that 8 p2p tunnel devices limit. For the most part, consider it less an update and more a whole new mod that just happens to. You have a dense cable going to all 32 p2ps on the bank side and to the bridge. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. P2P does not increase the amount of channels you have. Again, turn it 90 °. Not quite. If. RIGHTCLICK on the p2p with the same memory card. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. Network Visualisation Tool. You’d need to store energy in an actual battery that can output power to either your ae2 network or machinery. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. Just for funz, you could set the distance to 0 and see its result. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. Change the interface thats on the bottom on the 4th image. The next lesson we need to learn about is efficiency. On default configuration a normal cable holds 8 channels, a dense cable holds 32. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default). fscan closed this as completed Oct 8, 2017. Welcome to Explained. Channels on or off in AE2? I'm curious what the general consensus is. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. AE2 is more complicated, but more versatile, and less laggy. Hilbert controller has 510, so you're looking at almost exactly 30% more faces. My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. I'm glad that's a thing. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). but autocrafting is unavailable for more than 8. e. A couple facts: Each side of the controller can handle up to 32 channels. Neither. Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid. I thought i made sure that that I got a full 32 channels for 4 sets of 8 providers. I. 18, AE2 10. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. Without autocrafting there is absolutly no need for a controller. The ME Controller is a block added by Applied Energistics 2. E. net The server is not on prestige mode Certain aspects. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. 1. to be more precise, dense cable offer 32 and normal 8. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Dalarrus • 4 yr. 4k disk = 4k items total. 1 prudentium with 4 inferium and 1 master infusion crystal). 94. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. 17 (?), 1. Since they are pretty much superfluous. Thanks for the diagram. AE2 channel and p2p question. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. The ME Export Bus is a transparent block added by Applied Energistics 2. The ME Controller is a block added by the Applied Energistics 2 mod. The only way to transfer power through an ME. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. Think of these as data lines. I've seen other posts that say you can power via RF machines over your existing AE network using. 10, Forge 10. Is there a way. They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. g. Channels. Glass, Covered and Smart cables all support 8 channels. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. So within rule 2, there are 6 corner blocks (max 3 connections), 60. Lazzed • 3 yr. Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. That will give you 8 channels. In the setup with seven machines, using the main network would require 18 channels (7 interfaces, 7 import buses) if you were just to use AE2. I would just like to play for a while with channels disabled and see how well it plays. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. View attachment 14508. . place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. It's technically possible to fill up an entire hard drive with the data required to store completely empty (literally 0 byte) files. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. P2P tunnels are a way of transporting things without making them an actual part of your network. While I have used RS and I'll use whatever is in the pack. Dense cable, P2P, 1024 channels in one cable. ; Item, set using an Hopper. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. In RS, iirc, a disk stores as many items as it shows in its name. hey all, i have 2 questions about AE2 and its channeling and p2p. This configuration seems to allow me to have as much as 9408 channels and i know that i don't really need this many, but it's fun to reach the limits sometimes. If it runs out between ticks you can get network resets. [deleted] • 4 yr. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Hey guys, I am playing Infinity evolved on MC 1. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. There's 32 channel cables the bigger ones if you are interested. Most devices such as standard. 94. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. You can also expand your controller into a multiblock if you run out of sides. I haven't messed with AE2 in a while, so I'm a bit rusty. Today we are looking at Applied Energistics 2 an. On a more meta note, this has been talked to death on this sub. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Two biggest differences are the way items are stored, and the fact that AE2 has channels (Not too much of a limit, tbh). This means you can output to as many points as you want, but only input at a single point per tunnel. Only the interfaces need a channel. All the stuff along the outside could be improved and you could easily add a couple of hundred by not having everything feed back into the controller as I did. BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. It shows that it supports 32 channels. is cable) , , , . This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. I am using minecraft 1. 17. Replace the left P2P bus (on your controller network) with a Storage Bus. more than one can be placed in one block space (like terminals, and buses) RS has fluid storage by default. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. 9. It's like the regular item storage turning matter into data, but these can turn a cubic region of the world into data. But you could use some more elaboration on how networks are setup for practical applications or what defines a working network from a non-working one. I mean I liked it but then it got changed to use channels and it got way more complicated. Watch on. For the easiest way to automate inscribers, you need: (1) One ME interface. ago. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. shadowfactsdev. 10+ due to competing RF APIs. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Now a crafting network is completely different. More Topics. This means you can output to as many points as you want, but only input at a single point per tunnel. 99 for more than 50. Its based on the distance between 2 meteors. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. The main thing to rember, P2P is single input, multiple output. . aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. Jcb-Sm • 3 yr. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. But in Minecraft you need to. I've used the setting before and all dense, smart, etc cables will be removed from the game, deleted out of the world, and not be able to be crafted or used. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). Smart, covered, or normal ME cable = 8 channels carrying capacity. Another option is Hulu Live , which has a cloud DVR feature and costs $39. To Reproduce. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. thatsIch AE2 Dev • 9 yr. I'm aware of that. 2 In Conclusion . This makes it the Input Tunnel. Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. Create a minimum of 12 p2p channel configs. P2P connections are not unique. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. The more devices an AE network has, the more power it requires. This is also how I automate the inscriber in AE2. If you need even more channels, you can craft ME Dense Cable, which can hold 32 channels. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. I have use Skyfactory 2 as the example. The conventional way to send "a bunch of channels" from A to B is to use a p2p tunnel. The second most commonly used type would be the FE P2P Tunnel, which transfers Forge Energy (the most common energy system; same as RF, µI, CF, IF, and possibly others). P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. g. Hey everyone, I'd be really fascinated to see what people have built for their AE2 setups, especially epic auto crafting. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. The simplest P2P setup would be a single P2P Tunnel pair. It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. Jan 20, 2016. The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. • 2 yr. MK234. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. all sides of the controller are fully functional and plugged in to each other creating one massive controller with the ability to add more sections if i need more channels. . The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. Without getting into channels deeper, using p2p tunnels, its technically possible to run up 256 channels over a single standard cable or 1024 over a dense cable. The ME Controller is the routing hub of a ME Network. Apr 7, 2015. Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. Images. That showed 1 channel in use. (In case anyone wants to know, program used for images is called Dia, I actually use it for keeping track of my ME systems in a very similar manner to what is shown. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. Tunnels are 1 input to N outputs. NotYourReddit18 • 1 yr. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. From there I tried straight up disabling AE2 channels. 20, AE2 offers an in-game guide. Also cable anchors disable a connection. • 6 yr. Making oak planks is 1 oak log, crafted 1 time, results in 4 planks, so that's 6 bytes. ME cables are the backbone of any network, connecting all devices on your network. First of all is there a way to have "infinite" channels on a cable. ftb_helper Direwolf20 • 9 yr. Of course, it is limited by the number of channels a cable attached to it can carry. 1. Storage, 1-32 depending on how much you want to store. All you need to do is stick the metal piece in a potted plant to ground it into the soil. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Looks to me like you may be using more than eight channels. Most devices such as standard cables, and machines can only support up to 8 channels. But honestly, i wouldn't reccomend doing it. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. #1. Then I start to automate ore processing and item creation. The other way round may be harder. The dense cable indicates 4 channels. Each of the fluix cables should be able to carry the 8 interfaces I have attached in their respective rows, and all these channels should be funneled into the dense cables. Join. Applied Energistics 2 - Way to increase number of items in interface's config slots. That's where local dense energy cells come in, especially in remote locations. I haven't figured out how to get more short of making a second quantum bridge. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. com, stoneblock version is 1. AE2 has the meteors. More Topics. *SEE OUR NEW AE2 TUTORIAL SERIES FOR MC V1. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. The 5 sides can carry 160 channels, and since 135 are for. I already have dense cables running through my entire system, so that's not going to be a problem. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. There's a new configuration option in the general section (channels) which controls this option, and a new in-game command for operators to change the mode and the config from inside the game. ago. I want to say this is correct from my experience. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. AE2 has the channel system. 1. Basically having a controller block anywhere and if you want to get really insane with it you use a second controller just to move the channels around your base. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. The last way to get something to reject channels while actually having access to some is to have 2 equal length paths to the controller. Otherwise it will split the channels. For what it's worth, an AE2 Dense Energy Cell holds 800,000 RF. AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. Leaves no channels for the p2ps on the other side. Transparent block. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. You mentioned "AE2 power banks. Add a Comment. You get 32 channels per quantum bridge, if I remember correctly. So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. Always-craft is the much simpler way, and is what you will be able to do first. I was going to do a poll, but this subreddit doesn't allow them. It is possible to transport energy, fluids, vis, redstone signals, light, and even space. 6 P2P MLG Pro . 1. will post updates on free time to show my advancement in the base. I was going to do a poll, but this subreddit doesn't allow them. Just stick an energy acceptor on your main cable and you should be good. I assume p2p tunnels can't be used to go from 1 flux duct to many. g. e. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). However, that's not the best solution and it still has a chance of failing. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. So with just my auto crafters I'm using 240 channels!The P2P Tunnel for ME, for instance, passes through channels. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Turn off channels in config. yawner42. e. Also 1 More question Lets say I put 3 controllers in a straight line Like - - - with - being a controller If i put a row of dense cables right in front of it and they attach are those cables only capable of 32 channels or 96 channels Like (, is Me controller ) (. MODPACK RELEASE: Autumnful. how many open sides/controller block and I did end up with a design I was happy with. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. ago. r/feedthebeast. If you use smart cables you'll see how many channels are in use. AE2 can be complex if you want it to be, that's for. You can attach 4 normal in a dense which means 4x8=32 channelsType. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). 7 x 10 103 number of states, which is a formidable number. 0. See full list on ftb. AE2 channels appear to be affected by distance. Put a chest on the place the new hopper is pointing to. ago. Energy, Fluid, and Item pipes often use Capabilities built into Forge to transmit these things, and thus connect perfectly fine. The level emitter have always worked this way. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. RefinedStorage users I guess you fall into the channels off category. It’s literally one output for. I highly suggest anyone concerned with AE2 play it and get an understanding of it before judging it off one part of a spotlight. ago. That's cool. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. That way you could run 8 dense cables (256 channels) on a single regular ME cable.